Subsurface scattering on curtains and plant leaves
texture round up (Simple shaders for table, rug etc.
Water damage decal
Embedded texturing on the planter
embedded texture (Dirt) on planter
TV light in Unreal
Dinning room chairs with textures applied in Unreal
with updated lights
updated lights in Unreal scene
glass shaders applied using fresnels
Unlit interior Unreal scene
Couch with materials applied in Unreal
Dinning room chairs with textures applied in Unreal
basic material on the curtains
Full body Hans in Unreal
Hans in my Unreal Scene
Hans, texturing in Substance Painter, using SSS for skin
SSS texturing in Substance with Hans
Exterior lighting effects in Unreal
This is some of my work and skill using some basic game shaders in Unreal. I cannot take credit for the modeling or UVing, but the textures and shaders and lighting I did do. I used Photoshop to make some embedded textures, Adobe Substance painter and sampler for texturing, and unreal coding for application and lights. There are some animated textures with my neon signs and water. I used embedded textures to make my matrix code look like it was lit by lightbulbs. I used custom particle effects to create my own fire in the corner of the room. I used custom decals to make the water damage.