Game Shader Work in Unreal

Interior lighting effects in Unreal II

Interior lighting effects in Unreal II

Subsurface scattering on curtains and plant leaves

Subsurface scattering on curtains and plant leaves

texture round up (Simple shaders for table, rug etc.

texture round up (Simple shaders for table, rug etc.

Water damage decal

Water damage decal

Embedded texturing on the planter

Embedded texturing on the planter

embedded texture (Dirt) on planter

embedded texture (Dirt) on planter

TV light in Unreal

TV light in Unreal

Dinning room chairs with textures applied in Unreal
with updated lights

Dinning room chairs with textures applied in Unreal
with updated lights

updated lights in Unreal scene

updated lights in Unreal scene

glass shaders applied using fresnels

glass shaders applied using fresnels

Unlit interior Unreal scene

Unlit interior Unreal scene

Couch with materials applied in Unreal

Couch with materials applied in Unreal

Dinning room chairs with textures applied in Unreal

Dinning room chairs with textures applied in Unreal

basic material on the curtains

basic material on the curtains

Full body Hans in Unreal

Full body Hans in Unreal

Hans in my Unreal Scene

Hans in my Unreal Scene

Hans, texturing in Substance Painter, using SSS for skin

Hans, texturing in Substance Painter, using SSS for skin

SSS texturing in Substance with Hans

SSS texturing in Substance with Hans

Exterior lighting effects in Unreal

Exterior lighting effects in Unreal

This is some of my work and skill using some basic game shaders in Unreal. I cannot take credit for the modeling or UVing, but the textures and shaders and lighting I did do. I used Photoshop to make some embedded textures, Adobe Substance painter and sampler for texturing, and unreal coding for application and lights. There are some animated textures with my neon signs and water. I used embedded textures to make my matrix code look like it was lit by lightbulbs. I used custom particle effects to create my own fire in the corner of the room. I used custom decals to make the water damage.